Class ForwardDirectSimulation<S>
- java.lang.Object
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- owl.automaton.algorithm.simulations.ForwardDirectSimulation<S>
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- Type Parameters:
S- The type of state of the underlying automaton.
- All Implemented Interfaces:
SimulationType<S,SimulationStates.MultipebbleSimulationState<S>>
public class ForwardDirectSimulation<S> extends Object implements SimulationType<S,SimulationStates.MultipebbleSimulationState<S>>
Simulation type for forward-direct multipebble simulation games.
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Nested Class Summary
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Nested classes/interfaces inherited from interface owl.automaton.algorithm.simulations.SimulationType
SimulationType.SimulationState<S>
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Constructor Summary
Constructors Constructor Description ForwardDirectSimulation(Automaton<S,BuchiAcceptance> leftAutomaton, Automaton<S,BuchiAcceptance> rightAutomaton, S left, S right, int pebbleCount, Set<Pair<S,S>> known)Constructs a simulation game for two given automata and two states.
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Method Summary
All Methods Static Methods Instance Methods Concrete Methods Modifier and Type Method Description ParityAcceptanceacceptance()Map<Edge<SimulationStates.MultipebbleSimulationState<S>>,ValuationSet>edgeMap(SimulationStates.MultipebbleSimulationState<S> state)ValuationSetFactoryfactory()Set<SimulationStates.MultipebbleSimulationState<S>>initialStates()static <S> ForwardDirectSimulation<S>of(Automaton<S,BuchiAcceptance> leftAutomaton, Automaton<S,BuchiAcceptance> rightAutomaton, S leftState, S rightState, int pebbleCount, Set<Pair<S,S>> known)Set<SimulationStates.MultipebbleSimulationState<S>>states()-
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
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Methods inherited from interface owl.automaton.algorithm.simulations.SimulationType
automataCompatible
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Constructor Detail
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ForwardDirectSimulation
public ForwardDirectSimulation(Automaton<S,BuchiAcceptance> leftAutomaton, Automaton<S,BuchiAcceptance> rightAutomaton, S left, S right, int pebbleCount, Set<Pair<S,S>> known)
Constructs a simulation game for two given automata and two states.- Parameters:
leftAutomaton- First input automaton.rightAutomaton- Second input automaton.left- First input state.right- Second input state.pebbleCount- The number of pebbles Duplicator can control.known- The set of state-state pairs already known to be similar.
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Method Detail
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edgeMap
public Map<Edge<SimulationStates.MultipebbleSimulationState<S>>,ValuationSet> edgeMap(SimulationStates.MultipebbleSimulationState<S> state)
- Specified by:
edgeMapin interfaceSimulationType<S,SimulationStates.MultipebbleSimulationState<S>>
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states
public Set<SimulationStates.MultipebbleSimulationState<S>> states()
- Specified by:
statesin interfaceSimulationType<S,SimulationStates.MultipebbleSimulationState<S>>
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acceptance
public ParityAcceptance acceptance()
- Specified by:
acceptancein interfaceSimulationType<S,SimulationStates.MultipebbleSimulationState<S>>
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initialStates
public Set<SimulationStates.MultipebbleSimulationState<S>> initialStates()
- Specified by:
initialStatesin interfaceSimulationType<S,SimulationStates.MultipebbleSimulationState<S>>
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factory
public ValuationSetFactory factory()
- Specified by:
factoryin interfaceSimulationType<S,SimulationStates.MultipebbleSimulationState<S>>
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of
public static <S> ForwardDirectSimulation<S> of(Automaton<S,BuchiAcceptance> leftAutomaton, Automaton<S,BuchiAcceptance> rightAutomaton, S leftState, S rightState, int pebbleCount, Set<Pair<S,S>> known)
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