#include <string>
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Namespaces | |
namespace | oln |
namespace | oln::io |
namespace | oln::io::internal |
Functions | |
bool | oln::io::internal::read (window1d &output, const std::string &name) |
Read a window (1 dimension) from a file. | |
bool | oln::io::internal::read (window2d &output, const std::string &name) |
Read a window (2 dimensions) from a file. | |
bool | oln::io::internal::read (window3d &output, const std::string &name) |
Read a window (3 dimensions) from a file. | |
bool | oln::io::internal::write (const window1d &input, const std::string &name) |
Write a window (1 dimension) to a file. | |
bool | oln::io::internal::write (const window2d &input, const std::string &name) |
Write a window (2 dimensions) to a file. | |
bool | oln::io::internal::write (const window3d &input, const std::string &name) |
Write a window (3 dimensions) to a file. | |
bool | oln::io::internal::read (neighborhood1d &output, const std::string &name) |
bool | oln::io::internal::read (neighborhood2d &output, const std::string &name) |
Read a neighborhood from a file. | |
bool | oln::io::internal::read (neighborhood3d &output, const std::string &name) |
bool | oln::io::internal::write (const neighborhood1d &input, const std::string &name) |
bool | oln::io::internal::write (const neighborhood2d &input, const std::string &name) |
Write a neighborhood to a file. | |
bool | oln::io::internal::write (const neighborhood3d &input, const std::string &name) |
Definition in file se_fwd.hh.