The Tree of Shapes Turned into a Max-Tree: A Simple and Efficient Linear Algorithm
From LRDE
- Authors
- Edwin Carlinet, Thierry Géraud, Sébastien Crozet
- Where
- Proceedings of the 24th IEEE International Conference on Image Processing (ICIP)
- Place
- Athens, Greece
- Type
- inproceedings
- Projects
- Olena
- Keywords
- Image
- Date
- 2018-05-10
Abstract
The Tree of Shapes (ToS) is a morphological tree-based representation of an image translating the inclusion of its level lines. It features many invariances to image changeswhich makes it well-suited for a lot of applications in image processing and pattern recognition. In this paper, we propose a way of turning this algorithm into a Max-Tree computation. The latter has been widely studied, and many efficient algorithms (including parallel ones) have been developed. Furthermore, we develop a specific optimization to speed-up the common 2D case. It follows a simple and efficient algorithm, running in linear time with a low memory footprint, that outperforms other current algorithms. For Reproducible Research purpose, we distribute our code as free software.
Documents
Software
Source code for linear time ToS and benchmark reproduction is available here:
https://gitlab.lrde.epita.fr/olena/pylene-apps/tree/master/carlinet.2017.icip
Bibtex (lrde.bib)
@InProceedings{ carlinet.18.icip, author = {Edwin Carlinet and Thierry G\'eraud and S\'ebastien Crozet}, title = {The Tree of Shapes Turned into a Max-Tree: {A} Simple and Efficient Linear Algorithm}, booktitle = {Proceedings of the 24th IEEE International Conference on Image Processing (ICIP)}, year = {2018}, month = oct, pages = {1488--1492}, address = {Athens, Greece}, doi = {10.1109/ICIP.2018.8451180}, abstract = {The Tree of Shapes (ToS) is a morphological tree-based representation of an image translating the inclusion of its level lines. It features many invariances to image changes, which makes it well-suited for a lot of applications in image processing and pattern recognition. In this paper, we propose a way of turning this algorithm into a Max-Tree computation. The latter has been widely studied, and many efficient algorithms (including parallel ones) have been developed. Furthermore, we develop a specific optimization to speed-up the common 2D case. It follows a simple and efficient algorithm, running in linear time with a low memory footprint, that outperforms other current algorithms. For Reproducible Research purpose, we distribute our code as free software.} }