An asynchronous architecture to manage communicationdisplay, and user interaction in distributed virtual environments

From LRDE

Abstract

In Distributed Virtual Environments, each machine runs the same software, which is in charge of handling the communications over the network, providing the user with a view of the world, and processing his requests. A major issue in the design of such a software is to ensure that network communication does not degrade the interactivity between the machine and the user. In this paper, we present a software designed to achieve this goal, based on tools rarely used in this area.


Bibtex (lrde.bib)

@InProceedings{	  fabre.00.egve,
  author	= {Yoann Fabre and Guillaume Pitel and Laurent Soubrevilla
		  and Emmanuel Marchand and Thierry G\'eraud and Akim
		  Demaille},
  title		= {An asynchronous architecture to manage communication,
		  display, and user interaction in distributed virtual
		  environments},
  booktitle	= {Virtual Environments 2000, Proceedings of the 6th
		  Eurographics Workshop on Virtual Environments (EGVE)},
  year		= 2000,
  address	= {Amsterdam, The Netherlands},
  month		= jun,
  pages		= {105--113},
  series	= {Computer Science / Eurographics Series},
  editor	= {J.D. Mulder and R. van Liere},
  publisher	= {Springer-Verlag WienNewYork},
  abstract	= {In Distributed Virtual Environments, each machine runs the
		  same software, which is in charge of handling the
		  communications over the network, providing the user with a
		  view of the world, and processing his requests. A major
		  issue in the design of such a software is to ensure that
		  network communication does not degrade the interactivity
		  between the machine and the user. In this paper, we present
		  a software designed to achieve this goal, based on tools
		  rarely used in this area.}
}