Writing Reusable Digital Geometry Algorithms in a Generic Image Processing Framework

From LRDE

Abstract

Digital Geometry software should reflect the generality of the underlying mathematics: mapping the latter to the former requires genericity. By designing generic solutionsone can effectively reuse digital geometry data structures and algorithms. We propose an image processing framework centered on the Generic Programming paradigm in which an algorithm on the paper can be turn into a single codewritten once and usable with various input types. This approach enables users to design and implement new methods at a lower cost, try cross-domain experiments and help generalize results.

Documents

Bibtex (lrde.bib)

@InProceedings{	  levillain.10.wadgmm,
  author	= {Roland Levillain and Thierry G\'eraud and Laurent Najman},
  title		= {Writing Reusable Digital Geometry Algorithms in a Generic
		  Image Processing Framework},
  booktitle	= {Proceedings of the Workshop on Applications of Digital
		  Geometry and Mathematical Morphology (WADGMM)},
  pages		= {96--100},
  year		= 2010,
  address	= {Istanbul, Turkey},
  month		= aug,
  url		= {http://mdigest.jrc.ec.europa.eu/wadgmm2010/},
  abstract	= {Digital Geometry software should reflect the generality of
		  the underlying mathematics: mapping the latter to the
		  former requires genericity. By designing generic solutions,
		  one can effectively reuse digital geometry data structures
		  and algorithms. We propose an image processing framework
		  centered on the Generic Programming paradigm in which an
		  algorithm on the paper can be turn into a single code,
		  written once and usable with various input types. This
		  approach enables users to design and implement new methods
		  at a lower cost, try cross-domain experiments and help
		  generalize results.},
  keywords	= {Generic Programming, Interface, Skeleton, Complex}
}