An asynchronous architecture to manage communicationdisplay, and user interaction in distributed virtual environments

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Abstract

In Distributed Virtual Environments, each machine runs the same software, which is in charge of handling the communications over the network, providing the user with a view of the world, and processing his requests. A major issue in the design of such a software is to ensure that network communication does not degrade the interactivity between the machine and the user. In this paper, we present a software designed to achieve this goal, based on tools rarely used in this area.


Bibtex (lrde.bib)

@InProceedings{	  fabre.00.egve,
  author	= {Yoann Fabre and Guillaume Pitel and Laurent Soubrevilla
		  and Emmanuel Marchand and Thierry G\'eraud and Akim
		  Demaille},
  title		= {An asynchronous architecture to manage communication,
		  display, and user interaction in distributed virtual
		  environments},
  booktitle	= {Virtual Environments 2000, Proceedings of the 6th
		  Eurographics Workshop on Virtual Environments (EGVE)},
  year		= 2000,
  address	= {Amsterdam, The Netherlands},
  month		= jun,
  pages		= {105--113},
  series	= {Computer Science / Eurographics Series},
  editor	= {J.D. Mulder and R. van Liere},
  publisher	= {Springer-Verlag WienNewYork},
  abstract	= {In Distributed Virtual Environments, each machine runs the
		  same software, which is in charge of handling the
		  communications over the network, providing the user with a
		  view of the world, and processing his requests. A major
		  issue in the design of such a software is to ensure that
		  network communication does not degrade the interactivity
		  between the machine and the user. In this paper, we present
		  a software designed to achieve this goal, based on tools
		  rarely used in this area.}
}